A couple of weeks ago while traveling on business, I had the opportunity to finally finish Hotel Dusk: Room 215. Generally I would write my impressions on a game before finishing it (simply because it takes me so long to finish even the easiest of games), but I wanted to be particularly sure that this game was worthy of all the praise I prepared myself to lavish onto it.
First off, Hotel Dusk only barely qualifies as a game; in fact, it is billed as an “interactive mystery novel.” Of the interaction with the game, the bulk of it (and I’m talking over 90% here) takes place in dialogue scenes between opposing characters. In a game where the characters are anything but fully fleshed out with individual personalities and idiosyncrasies, this would be a fatal mistake. Thankfully the writing in this game is truly second to none, and every character has a distinct voice despite the lack of voice acting. Scrolling through screens of text never gets boring because of the quality of the dialogue interchange, and the animated hand-drawn characters are lively and expressionate. I often found myself watching the characters’ facial expressions as text scrolled by on the screen so I could see how they really felt.
Second, the gaming elements are fairly simplistic. When not speaking to characters (or to oneself), it is most common to walk around the hotel searching for things or to interact with objects to solve simple puzzles. Like Trace Memory, these puzzles make good use of the features of the DS and often require some creative solutions. With just talking, moving around, and puzzle solving, it’s not often you’ll find yourself faced with a game over screen. However, there are a few areas of the game that can be a bit taxing if you haven’t paid close attention to the dialogue and your character’s actions up to those points. On the other hand, the game is good at steering you where you are supposed to go, and you generally get a hint as to what you did wrong just before the game over screen so that you don’t end up repeating your mistakes. The only times I really felt stuck in the game where when it wasn’t clear what to do next and I had somehow managed to not walk close enough to a “trigger point” to keep the story moving. These instances were rare.
Having qualified the game thusly, this slow-burning detective noir tale is a joy to experience from beginning to end. Aside from having well-developed characters and an intriguing plot, everything about the game screams having been designed for the Nintendo DS — from holding the system in “book pose” to scribbling handwritten notes in your memo pad with the stylus. And though very linear in nature, it will still take a number of hours to unravel the secrets of the hotel and your missing ex-partner. The end of the story is packed with unexpected twists and turns, but it never for a moment wanders into unbelievable territory.
Upon finishing the game, there were a few plotlines that weren’t tied off as neatly as I would have hoped, and the save system allows you to loop back through the game from the beginning having recorded a prior completion. I get the feeling that if I go through again that the ending might be a little more satisfying, but that will take a lot of patience now that I know everything that needs to be said and done. I think.
If you are a fan of detective stories with high quality dialogue and character development (and don’t mind slow pacing with few gaming-type elements), Hotel Dusk: Room 215 is a strong buy. It will keep you busy for many hours and will probably be fun for a repeat play through as well.
The official website for Hotel Dusk: Room 215 is here.