While the Japanese have had their hands on Picross since the Super Famicom days, America finally gets its taste of the one-of-a-kind puzzler on the Nintendo DS. In a summer of exclusively casual first-party games for the Nintendo DS, Picross DS stands above all as the title to own.

For the uninitiated, Picross DS plays out like a blend of sudoku and minesweeper. The game is played on a grid of varying size, and each column and row has a series of numbers that denote the number of consecutive squares/spaces that are to be filled. For example, in a row of five, the numbers “3 1″ can only mean three consecutive dots followed by a single space and another dot. However, on a row of ten, it’s impossible to tell where the dots go and how many spaces are before and after each number group without some extra help.
Your extra help comes in the form of what I’ll call “bum” squares. Not only can you place dots in spaces where you know they belong, but you can also place bum squares at each point that you know they don’t. Eventually the placement of dots and bum squares will allow you to reason out the placement of more dots and bum squares until you’ve solved the puzzle. Each solved puzzle forms a picture which, if you finished in under an hour, animates. Though I have yet to encounter a puzzle that takes as long as an hour, your time is penalized by any mistakes you make in the normal scoring mode.
Picross DS comes with a variety of modes including daily play and ad hoc/wi-fi multiplayer competitions where you try to solve puzzles the fastest. You can even design your own puzzles and upload via the Nintendo Wi-Fi Connection. In the future, new Picross puzzles should be made available via the service from Nintendo, but to date none have appeared. Believe me, I’ve been checking.
The graphics are only serviceable in Picross DS, but this clearly isn’t designed to be a visually stunning game. The music can also be a bit grating with only three tunes that you can manually switch among, but the soundtrack adds very little to this game and can be disabled altogether. I do personally enjoy the “slapping” sound of laying down dots in a row and dread the mistake squeak, though.
This game’s biggest flaw is that despite being a DS game, larger puzzles cannot be played comfortably with the stylus. Not only is the zoom system pretty unusable as it is, but even 10×10 and 5×5 grids suffer from inaccuracy in touch screen recognition. Since the game already penalizes you for mistakes, having the game make a mistake on your behalf because it thought you were touching an adjacent square gets old very quickly. No number of touch screen calibrations fixed this problem, and though another reviewer claimed to experience the same problem, he didn’t note it in his review because he thought it was just his DS. If that is the case, there may be some systemic problem with touch screen recognition because my friends and I have had the same issue. Stick with the control pad and face buttons on this game.
Where Picross really shines, however, is its ability to stimulate your reasoning skills. Though earlier puzzles always have some explicit “no option but this one” areas of the grid that make it easy to proceed, later puzzles will have you straining to find the little bit of logic you’ve overlooked that will allow you to proceed. You could always just guess and take the time penalty if you’re wrong, but guessing is never necessary to solve puzzles. In fact, if you guess when you should be using your brain, shame on you.
All in all, Picross DS is a must-have game for anyone that enjoys mind-bending puzzles in five- to thirty-minute increments. The minimalist, slick presentation makes it non-threatening to casual gamers, and the sheer number of puzzles included will keep you busy for weeks — longer if more puzzles finally begin to appear on the Nintendo WFC. But be careful, Picross is addicting!
We Liked:
tons of puzzles
inclusion of daily play
ability to share puzzles and compete online
We Didn’t Like:
shoddy touch recognition
small selection of music
OVERALL SCORE: 6 / 7
That’s right, we’re on a 7-point scale on WiiDS!
Posted by thwalker
Posted by abates17
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Posted by thwalker