I have decided to revise my previous level of enthusiasm for the Wii. This thing rocks. If the video gaming console race is to be relegated to a three-way competition, I think Nintendo would actually have work to lose it.
It’s not even that the Wii is the most amazing thing I’ve ever experienced by myself. The Wii is great. WiiSports is loads of fun in short bursts. The Legend of Zelda: Twilight Princess is (beginning at the first real dungeon, which is not the Forest Temple nor the two mini-dungeons after it) one of the most exhilarating and rewarding games I’ve played in recent memory. I’ve also heard great things about Rayman Raving Rabbids and Trauma Center: Second Opinion from friends that own them. But these experiences alone don’t begin to capture what I am talking about.
I wrote earlier that when I first began using my Wii that I explored all the built-in functionality before playing any games. Though I wouldn’t necessarily recommend that to every person, I have put a number of friends and family members through the following routine to great success:
- Place a controller in his/her hand.
- Have the subject power on the system with the power button.
- Say nothing until (s)he reaches the channel select screen.
- If the subject wants to explore, allow it.
- Eventually direct him/her to create a Mii, walking him/her through the start of the creation process if necessary.
- Hang around for a few minutes to answer questions.
- Leave and come back 5 – 10 minutes later to check their progress. Answer more questions or volunteer help if needed.
- Direct the subject to save his/her Mii.
- Immediately start a game of (cooperative) tennis or bowling in WiiSports.
- Offer help with the controls only if (s)he asks (which is most people).
- Allow hilarity to ensue.
Here is the kicker: people who claim to not be a fan of video games are usually the ones who fall hardest for this system. Somewhere along the line, video games alienated a large portion of the population. Back in the day when Ms. Pac Man ruled the arcades, just about everyone played video games. They just got a little too complex after that for most people, and the average person resigned himself/herself to casual gaming or no gaming at all. Though most of the launch line up doesn’t reflect this, Nintendo knows it and wants to correct it.
WiiSports is essentially a very well-crafted tech demo. Tennis and bowling are awesome. Baseball is cool. Golf is a little frustrating. Boxing is incredibly tiring. But there is fun to be had from each of these games, and there is more depth to them than first appears. And, as Nintendo promised, anyone can pick up a controller and play. It’s the “anyone” part that makes the Wii stand out.
As the Wii has generally one less cable to hook up than my normal console (minus two wireless controllers but plus one sensor bar), I find it easy to pack up and transport to friends’ houses. The Wii is still in short supply, so I do this regularly. The majority of people I visit are at least game-friendly; they aren’t adverse to picking up a controller as long as the game doesn’t require a ridiculous learning curve to have fun. The thing that makes WiiSports so damned attractive, however, is that for basic skill the learning curve is almost instantaneous. Better yet, your computer-generated opponents don’t get better until you get better. I could play cooperatively with a beginner in tennis, and we would be paired with one total amateur and a pro. That keeps the matches very interesting. I could even step out of the game and have two beginners play together without worrying about their being able to handle themselves versus the CPU.
Playing WiiSports the way I do can be physically draining as well, so I was frequently happy to sit out matches not only so others could play but also because I needed the rest. Cheering from the sofa was almost as fun for me as holding the controller in my hand.
The common thread between all of my Wii-intro parties is this: everyone in attendance turns into a bright-eyed child once they start to play. And it starts with the Mii creation.
Some of the hardcore gaming audience has criticized Nintendo for forcing a pack-in, and others have criticized Nintendo for choosing WiiSports as the pack-in. I will say this: the DS Lite is king in Japan, and the Japanese public trust Nintendo enough to ensure that the Wii flies off the shelves without a pack-in. For the United States and other territories, though, including WiiSports was a stroke of genius. It must have been a simple marketing decision for them to make.
1. Complainers will not abstain from buying the system because of the pack-in.
2. Experiences like the one I described earlier will be commonplace, prompting the sale of more systems.
I live by myself, and though I love a good night with Zelda (get your mind out of the gutter), I take every opportunity I can to pack up the Wii and take it to a friend’s house to introduce the system. A thick fog of fun subsequently envelopes the room that causes all in attendance to laugh and grin like idiots. And the overall experience is more rewarding because I had it with friends.
This is the just the initial phase. We all know Nintendo, and WiiSports is a launch title. Now that the A-team is off working on Zelda, Nintendo is probably developing some IP right now that will do for the Wii what Nintendogs did for the DS. WiiSports showed us some fun ways that we can use the controller to interact with our friends. Within a year they will likely show us what it really means to be a “new generation” game. And when that happens, Nintendo will really be in a class by itself.