My revived enthusiasm for Nintendo console gaming was mostly sparked by the introduction of the Nintendo DS. Before then I had played my GameCube and GameBoy Advance SP and enjoyed them, but it was nothing to write home about. Even when the Nintendo DS was launched, I was more intertested in playing through Super Mario 64 than anything else (I had missed the original console iteration while in college).
After the release of Nintendogs, however, I saw a great potential for innovative gameplay using the touch screen and microphone. Though I had by that time played touch screen and microphone driven games on different platforms, Nintendogs represented the first time I had ever seen such fun, intuitive gameplay introduced so cleverly. Nintendo followed this success with more exciting and challenging games that began to redefine the way people perceive portable games.
Infatuated with the possibilities of unique control schemes, I decided to forego purchasing Castlevania: Dawn of Sorrow on its release date for Trauma Center: Under the Knife since Trauma Center is played entirely with the touch screen. On the other hand, Castlevania is a franchise, and I didn’t see any foresee innovation coming out of the the new portable release despite the overwhelmingly postive reviews from multiple trusted gaming outlets. I just thought that Trauma Center was a much better game to display the capabilities of the system.
Almost on a whim, I recently traded several games that I no longer play on Game Trading Zone for Castlevania: Dawn of Sorrow and another title. I didn’t expect to enjoy it much because I’m not much for side scrolling action/adventure, and moreover the Castlevania games are notorious for starting to feel “cheap” in the platforming area of difficultly (i.e., jump from this tiny platform to the next and the next while avoiding the swooping Medusa heads). Maybe in part because of my low expecations I was totally floored by how much fun the game is.
Though I don’t have much to add beyond what the multiple glowing reviews revealed, I will say this: to those of you who thought New Super Mario Bros. is the best game available for the DS, think again. This game is longer, more engaging, more diverse, and (for the most part) less frustrating than NSMB. Moreover, I can count the number of games I’ve completed twice in my life on one hand, and this is one of them (though perhaps this doesn’t count because my second playthrough was decidedly different from the first, being a new unlockable mode and all).
I slept on this first Castlevania release for the DS, but I certainly won’t make the same mistake with the forthcoming Castlevania: Portrait of Ruin. And if you own a DS and haven’t given this title a shot, make sure to pick up a copy before it gets rare. You’ll be glad you did.
Posted by gardenofwiids
Posted by gardenofwiids
Posted by gardenofwiids